Building production systems from bare-metal to cloud. Spanning AI pipelines, distributed infrastructure, embedded platforms, and OS internals
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Engineering at Scale
Engineered EUV lithography control systems powering 5nm/3nm chip manufacturing and core platform systems at Microsoft, software underpinning hundreds of millions of devices and processors
people
Leadership & Impact
Extensive experience leading and scaling engineering teams across startups and enterprise, driving innovation, and delivering mission-critical software that powers the technologies of today and tomorrow
Experience
AI / Agentic
Independent
2026
Software Engineer / Architect
Delivered contract engagements for multiple clients, including a security architecture review for a venture-backed AI software company
Built a multi-agent document generation pipeline with separation-of-duties verification: generating agents cannot approve their own output, with adversarial reviewers scoring against structured criteria
Designed an LLM-agent benchmark harness executing multiple agents in parallel against real tasks, scored by a multi-model judging panel with reproducible HTML reporting
C# Python Javascript SQL .NET Azure Linux Docker Node.js React Electron HTML LLM ML/AI
Embedded
Stealth
2025-2026
Systems Engineer / Architect
Architected a cloud-native mission-planning system: ingested unstructured mission briefs, used agentic AI pipelines to generate time-series drone trajectories and coordinated node positions, then fed predictions into a real-time antenna steering layer that tracked predicted locations across mission execution
Designed and deployed distributed cloud services orchestrating intercommunication between drone swarms, controller nodes, and operator stations, handling heterogeneous node types, real-time coordination, and multi-domain state synchronization
Built the agentic pipeline bridging mission language to executable plans: parsed mission documents with LLMs, generated time-series position predictions for all nodes in the network, and closed the loop with steering outputs to antenna systems
Integrated embedded firmware coordination with cloud AI decision loops, keeping hard timing guarantees while consuming AI-driven steering inputs
Brought up the full hardware-software stack: board design, embedded protocols, cloud infrastructure, and real-time control integration
C C++ Javascript ARM Cortex-M STM32 Embedded SQL Azure Bare-metal/RTOS SPI UART I2C Ethernet/TCP-IP React Electron HTML LLM ML/AI
Built custom integrations against enterprise customer backends, normalizing heterogeneous EDI and API formats into a standardized exchange layer that removed manual onboarding work
Built supply chain features backed by real-time analytics and predictive modeling, surfacing operational state that had previously been reconstructed after the fact
Developed the backend systems and data integration pipelines supporting Vaux AI, giving models scalable access to logistics and transportation data, and built the interfaces that exposed model-generated insights to business users
Integrated machine learning outputs into existing enterprise systems, turning model predictions into operational recommendations for planning, inventory, and transportation
C# Javascript .NET SQL PostgreSQL HTML Node.js Web Services WinForms Kubernetes Vue Vite EDI DB2 AWS Win32 Windows ML/AI
Built a multimodal AI system combining computer vision, NLP, and voice processing into a single real-time pipeline, integrating LLMs for dialogue management and contextual prompt generation
Architected the inference split between on-device and backend: object detection and tracking ran live on HoloLens while intensive computation offloaded to Kubernetes-backed services, holding real-time latency under hardware constraints
Developed object detection and tracking pipelines for scene understanding and live task recognition, applying transfer learning and attention mechanisms to move experimental models into production AR workflows
Led the AI research team on a DARPA-aligned research system, taking prototypes to functional systems
Integrated sensor fusion across hardware components and tuned end-to-end performance for a real-time interactive system
C# C++ Python .NET FastAPI Unity PyTorch OpenCV ROS Hololens MRTK Kubernetes HuggingFace GCP AR LLM ML/AI
Designed and built a payment gateway integrated with the existing e-commerce infrastructure of a national retail platform, holding transactional integrity across multiple payment methods
Deployed a microservices architecture for payment processing, decomposing a monolithic checkout path into independently deployable services
Built the security controls bringing the payment stack into PCI-DSS compliance, and added anomaly detection hooks and service-layer checks for fraud
Optimized database performance and query handling on the transaction path, and implemented real-time monitoring for proactive issue detection across mission-critical systems
C# Javascript .NET SQL ASP.NET Node.js HTML Docker Azure Kubernetes
Led migration of a legacy medical device codebase to cloud-native architecture, breaking a monolith into deployable services under HIPAA and medical device regulatory constraint
Designed the dispensing algorithms governing real-time inventory and cabinet operation, where a miscount is a clinical incident rather than a data error
Designed and built the subsystems detecting and resolving pharmacy discrepancies, and implemented log aggregation, indexing, and search for incident diagnostics across the fleet
Built the event-driven message queues and broker services (Kafka) linking dispensing cabinets, pharmacy systems, and hospital information systems, keeping distributed inventory state consistent
C# Javascript .NET SQL PostgreSQL Angular Node.js HTML Web Services Docker Azure Kubernetes Kafka Elasticsearch Java CI/CD
Directed end-to-end modernization of the supply chain platform, migrating legacy systems to cloud-first, service-oriented architecture across dozens of U.S. warehouses
Accelerated cross-functional delivery of inventory visibility and logistics orchestration, boosting warehouse throughput and order accuracy across regional networks
Rebuilt inventory and order tools on modern cloud platforms, delivering scalable, maintainable back-end services and reduced operational toil
Built and launched mobile apps used by drivers and warehouse staff to improve on-site productivity and stock accuracy
Enabled pricing optimization across regional offices
Scaled engineering team through strategic recruitment and mentoring, delivering P&L impact and shaping the technical roadmap
C# Java Javascript .NET/Core SQL Kotlin Swift Objective-C Node.js HTML React Electron WebForms Web Services Salesforce Apex Azure AWS iOS EDI Android Linux MacOS
Built smartcard-based authentication and authorization controlling access to voting machine software, securing the link between hardware and firmware
Hardened userland components with hardware-backed identity and attestation, integrating TPM and Smartcard support to enforce authentication and system integrity
Built a TPM-based solution that protected the integrity and confidentiality of data on voting machines through encryption and access controls
Designed and integrated security features that closed known vulnerabilities and reduced the attack surface across the voting stack
C++ Python Linux Smartcard TPM Embedded OpenSSL PKI
Developed control software for EUV lithography systems used in production by global foundries, supporting both R&D and production phases for machines now fabricating 5nm and 3nm chips
Built the core modules translating chip layout geometry into precision command streams for EUV printing heads, driving wafer patterning at extreme resolutions
Stabilized and debugged timing-critical stage coordination logic, where positional drift determines whether a wafer prints or scraps, and built custom diagnostic tooling to isolate machine-level defects
Implemented machine automation for etching process control and design-reading algorithms, with real-time data acquisition and processing subsystems
Led development of a geolocation-based employee management and tax compliance system for the HRMS platform
Built tax planning logic covering federal, state, and local rules across W-2 and 1099 employment classifications, tied into existing HRMS infrastructure
Integrated geolocation services for real-time worker tracking, location-aware scheduling, and compliance with regional labor laws
Shipped standalone modules used by clients, internal teams, and field workers while contributing to wider platform modernization
C# Javascript .NET SQL Angular HTML Web Services Azure
Led architecture and development of a proprietary cross-platform remote desktop and application streaming platform across Windows, macOS, iOS, Android, and Linux
Designed a system for low-latency display, input forwarding, and session control across desktop and mobile environments
Built a custom network protocol and server infrastructure that scaled from small businesses to large enterprise clients while keeping latency low
Hired and led the development team, mentoring engineers in a startup environment and owning OS-level work like driver integration and graphics capture
C++ Win32 Qt Drivers Java Objective-C MacOS iOS Android Linux Windows
Social Network
Who
2014
CTO
Led product and engineering for a mobile, location-aware social network, owning the effort from prototype through investor-stage milestones
Built the core platform across mobile clients, backend services, and location features, with map integration and real-time event tracking
Built real-time discovery and proximity updates by integrating geolocation, GPS, and notification systems, then wired the front-end to back-end services
Set up company infrastructure, offices, and deployment across iOS, Android, and web, and assembled a cross-functional team across design and development
Led system-level development on the emulator to give Android applications native-level integration on the Windows desktop
Architected a hybrid runtime that let Android apps call Windows APIs directly, bypassing full-stack emulation
Replaced core Android subsystems, including the UI stack, networking layer, and audio system, with native implementations for better performance and compatibility
Bridged Android runtime behavior with Win32 so applications behaved correctly for users in desktop environments
Led development of browser-level plugins and proxy systems that let modern environments run legacy enterprise web applications tied to older browsers
Designed native plugins and proxy systems so mainframe portals and ActiveX-heavy tools ran in managed environments
Built runtime modules that intercepted and modified browser behavior, giving compatibility without changing the original applications
Built in security features that guarded against common web vulnerabilities and mentored junior developers through architecture reviews
C++ C# .NET Win32 Javascript COM Windows
Cross-platform shell
Lumier
2011-2014
CTO
Designed and directed a full-featured cross-platform desktop shell as a modern replacement for the default environment on Windows, macOS, and Linux
Built a custom hardware-accelerated UI framework that handled high-performance rendering, file navigation, windowing, taskbars, and notifications
Built native integrations on each platform, including drag-and-drop, shell hooks, startup behavior, and multi-desktop coordination
Delivered consistent system behavior across different operating systems while preserving performance and native integration
Managed project schedule, team planning, reporting, and engineering milestones, and oversaw deployment tooling and packaging for OEM and enterprise use
C++ C# .NET Win32 Drivers WPF XAML COM DirectX WCF Web Services MSI WIX AWS Windows MacOS Linux
13 product teams
Microsoft
1996-2008
Software Design Engineer
Windows 7 Wi-Fi: built core pieces of the wireless connection state machine and user interface shipped to hundreds of millions of devices
Flight Simulator: built the real-time weather engine and a Garmin GPS emulator integrated into the simulation pipeline
Additional teams: Windows Vista Security and Shell, Windows Defender, Windows 2000 Alpha, DirectX, Windows Phone, MSN, Operations Manager, Works, SMS Server, Visual SourceSafe
C++ Win32 XML C# MFC ATL/WTL COM .NET ASP.NET HTML MSI WIX ADO.NET VB SQL OLAP Javascript x86_Assembly DirectX
Various
Earlier
1990-2013
Lead Developer / Senior Software Engineer
DEC — FX!32: enhanced the compatibility layer automating x86→Alpha binary translation on Windows; debugged across x86/Alpha assembly and OS layers to diagnose and fix translation defects, widening the app set Alpha systems could run
Intel — LOD Mesh SDK: built a runtime level-of-detail system that swapped mesh resolution at render time to keep large geometries smooth; modular DirectX/OpenGL rendering with runtime fidelity-vs-performance controls exposed to developers
GamenSoft — 3D Engine: architected a modular engine (rendering, scene, resource, geometry, lighting) with an octogrid spatial-streaming system — predictive, direction-aware segment loading and memory caching yielding zero-load-time world traversal; led the dev team
3DO — Army Men x3: shipped commercial titles; built the core cross-title dev toolchain and a proprietary tile-based map editor, later shipped to players for user-generated content
Warner Bros — Game engine: low-level performance optimization plus memory management and leak detection across proprietary AAA engine tooling, spanning managed and native code
Additional across the period: healthcare billing (Plexis), identity protection & web monitoring (TransUnion, NovusTek), retail cloud (CustomerLobby), MS Office touch UI (hopTo), image/job search engines (LightImage, NovusTek), physical security (Synergis), Exchange reporting (NetIQ), video sharing (Contour), and enterprise packaging/launchers (Packard Bell, Contra Costa County, Pyramid)
C C# C++ Java Javascript Objective-C SQL VB x86_Assembly XML HTML .NET ASP.NET DirectX NHibernate OpenGL WPF ADO.NET ATL/WTL COM MFC OLAP WCF WinForms Win32 Drivers REST/SOAP MSI WIX AWS Web Services Windows Android iOS 3D