alex

Alexander Erden

Software Engineer / Architect

schedule
Systems Architect & Builder

Building production systems from bare-metal to cloud. Spanning AI pipelines, distributed infrastructure, embedded platforms, and OS internals

star
Engineering at Scale

Engineered EUV lithography control systems powering 5nm/3nm chip manufacturing and core platform systems at Microsoft, software underpinning hundreds of millions of devices and processors

people
Leadership & Impact

Extensive experience leading and scaling engineering teams across startups and enterprise, driving innovation, and delivering mission-critical software that powers the technologies of today and tomorrow

Experience

AI / Agentic
Independent

2026

Software Engineer / Architect

Delivered contract engagements for multiple clients, including a security architecture review for a venture-backed AI software company

Built a multi-agent document generation pipeline with separation-of-duties verification: generating agents cannot approve their own output, with adversarial reviewers scoring against structured criteria

Designed an LLM-agent benchmark harness executing multiple agents in parallel against real tasks, scored by a multi-model judging panel with reproducible HTML reporting

C# Python Javascript SQL .NET Azure Linux Docker Node.js React Electron HTML LLM ML/AI

Embedded
Stealth

2025-2026

Systems Engineer / Architect

Architected a cloud-native mission-planning system: ingested unstructured mission briefs, used agentic AI pipelines to generate time-series drone trajectories and coordinated node positions, then fed predictions into a real-time antenna steering layer that tracked predicted locations across mission execution

Designed and deployed distributed cloud services orchestrating intercommunication between drone swarms, controller nodes, and operator stations, handling heterogeneous node types, real-time coordination, and multi-domain state synchronization

Built the agentic pipeline bridging mission language to executable plans: parsed mission documents with LLMs, generated time-series position predictions for all nodes in the network, and closed the loop with steering outputs to antenna systems

Integrated embedded firmware coordination with cloud AI decision loops, keeping hard timing guarantees while consuming AI-driven steering inputs

Brought up the full hardware-software stack: board design, embedded protocols, cloud infrastructure, and real-time control integration

C C++ Javascript ARM Cortex-M STM32 Embedded SQL Azure Bare-metal/RTOS SPI UART I2C Ethernet/TCP-IP React Electron HTML LLM ML/AI

Supply Chain Systems
ArcBest

2024-2025

Principal Developer / Architect

Built custom integrations against enterprise customer backends, normalizing heterogeneous EDI and API formats into a standardized exchange layer that removed manual onboarding work

Built supply chain features backed by real-time analytics and predictive modeling, surfacing operational state that had previously been reconstructed after the fact

Developed the backend systems and data integration pipelines supporting Vaux AI, giving models scalable access to logistics and transportation data, and built the interfaces that exposed model-generated insights to business users

Integrated machine learning outputs into existing enterprise systems, turning model predictions into operational recommendations for planning, inventory, and transportation

C# Javascript .NET SQL PostgreSQL HTML Node.js Web Services WinForms Kubernetes Vue Vite EDI DB2 AWS Win32 Windows ML/AI

AR AI Research Software
ARCortex

2023-2024

Lead Developer / Architect

Built a multimodal AI system combining computer vision, NLP, and voice processing into a single real-time pipeline, integrating LLMs for dialogue management and contextual prompt generation

Architected the inference split between on-device and backend: object detection and tracking ran live on HoloLens while intensive computation offloaded to Kubernetes-backed services, holding real-time latency under hardware constraints

Developed object detection and tracking pipelines for scene understanding and live task recognition, applying transfer learning and attention mechanisms to move experimental models into production AR workflows

Led the AI research team on a DARPA-aligned research system, taking prototypes to functional systems

Integrated sensor fusion across hardware components and tuned end-to-end performance for a real-time interactive system

C# C++ Python .NET FastAPI Unity PyTorch OpenCV ROS Hololens MRTK Kubernetes HuggingFace GCP AR LLM ML/AI

e-Commerce Website
Microcenter

2022

Senior Software Engineer / Architect

Designed and built a payment gateway integrated with the existing e-commerce infrastructure of a national retail platform, holding transactional integrity across multiple payment methods

Deployed a microservices architecture for payment processing, decomposing a monolithic checkout path into independently deployable services

Built the security controls bringing the payment stack into PCI-DSS compliance, and added anomaly detection hooks and service-layer checks for fraud

Optimized database performance and query handling on the transaction path, and implemented real-time monitoring for proactive issue detection across mission-critical systems

C# Javascript .NET SQL ASP.NET Node.js HTML Docker Azure Kubernetes

Automated medicine dispensing cabinets
Omnicell

2021-2022

Principal Developer / Architect

Led migration of a legacy medical device codebase to cloud-native architecture, breaking a monolith into deployable services under HIPAA and medical device regulatory constraint

Designed the dispensing algorithms governing real-time inventory and cabinet operation, where a miscount is a clinical incident rather than a data error

Designed and built the subsystems detecting and resolving pharmacy discrepancies, and implemented log aggregation, indexing, and search for incident diagnostics across the fleet

Built the event-driven message queues and broker services (Kafka) linking dispensing cabinets, pharmacy systems, and hospital information systems, keeping distributed inventory state consistent

C# Javascript .NET SQL PostgreSQL Angular Node.js HTML Web Services Docker Azure Kubernetes Kafka Elasticsearch Java CI/CD

Supply chain
Mygrant

2019-2021

Director of Engineering

Directed end-to-end modernization of the supply chain platform, migrating legacy systems to cloud-first, service-oriented architecture across dozens of U.S. warehouses

Accelerated cross-functional delivery of inventory visibility and logistics orchestration, boosting warehouse throughput and order accuracy across regional networks

Rebuilt inventory and order tools on modern cloud platforms, delivering scalable, maintainable back-end services and reduced operational toil

Built and launched mobile apps used by drivers and warehouse staff to improve on-site productivity and stock accuracy

Enabled pricing optimization across regional offices

Scaled engineering team through strategic recruitment and mentoring, delivering P&L impact and shaping the technical roadmap

C# Java Javascript .NET/Core SQL Kotlin Swift Objective-C Node.js HTML React Electron WebForms Web Services Salesforce Apex Azure AWS iOS EDI Android Linux MacOS

Voting machines
Smartmatic

2019

Software Architect

Built smartcard-based authentication and authorization controlling access to voting machine software, securing the link between hardware and firmware

Hardened userland components with hardware-backed identity and attestation, integrating TPM and Smartcard support to enforce authentication and system integrity

Built a TPM-based solution that protected the integrity and confidentiality of data on voting machines through encryption and access controls

Designed and integrated security features that closed known vulnerabilities and reduced the attack surface across the voting stack

C++ Python Linux Smartcard TPM Embedded OpenSSL PKI

AR Presentation software
ARCortex

2018-2019

Software Architect

Architected and built an AR application for creating and presenting 3D content in real-world spaces using a modular design

Built a 3D graphics engine that rendered realistic, interactive objects for immersive AR experiences

Developed the core interaction systems that let users place and arrange 3D models in physical space through natural gestures

Integrated cloud speech recognition for hands-free presentation flow and dynamic content triggering, improving interaction and accuracy

C# .NET MagicLeap Unity 3D AR

UV Lithography
Catalyte

2018

Principal Developer

Developed control software for EUV lithography systems used in production by global foundries, supporting both R&D and production phases for machines now fabricating 5nm and 3nm chips

Built the core modules translating chip layout geometry into precision command streams for EUV printing heads, driving wafer patterning at extreme resolutions

Stabilized and debugged timing-critical stage coordination logic, where positional drift determines whether a wafer prints or scraps, and built custom diagnostic tooling to isolate machine-level defects

Implemented machine automation for etching process control and design-reading algorithms, with real-time data acquisition and processing subsystems

C C++ Python Linux Embedded

Event planning / Distribution site
Capitol

2018

Senior Software Developer

Designed and built the event planning and tracking platform for national product shipping and distribution

Built the web services layer linking frontend and backend so data stayed current with real-time shipment updates

Built the backend to handle large data volumes and integrate with logistics systems, improving visibility across shipments and warehouse operations

Cut delivery coordination errors and raised on-time performance across the distribution network

C# Javascript .NET SQL Angular Node.js HTML Web Services Azure REST/SOAP

Financial Platform
BCN Financial

2018

Senior Software Developer

Sole developer maintaining and modernizing a legacy financial platform used to manage investment portfolios for a nationwide client base

Designed and built backend changes for the client-server investment management system, handling data synchronization and tuning query execution

Integrated web services that gave the financial platform secure, highly available APIs for client and partner interactions

Designed and built an email-based mass communication system that automated targeted campaigns to improve customer retention

C# Javascript .NET SQL Angular Node.js HTML Web Services Azure

HRMS Platform
Trueblue

2017

Senior Software Developer / Architect

Led development of a geolocation-based employee management and tax compliance system for the HRMS platform

Built tax planning logic covering federal, state, and local rules across W-2 and 1099 employment classifications, tied into existing HRMS infrastructure

Integrated geolocation services for real-time worker tracking, location-aware scheduling, and compliance with regional labor laws

Shipped standalone modules used by clients, internal teams, and field workers while contributing to wider platform modernization

C# Javascript .NET SQL Angular HTML Web Services Azure

Remote Desktop
Aquaconnect

2015-2017

Lead Developer / Architect

Led architecture and development of a proprietary cross-platform remote desktop and application streaming platform across Windows, macOS, iOS, Android, and Linux

Designed a system for low-latency display, input forwarding, and session control across desktop and mobile environments

Built a custom network protocol and server infrastructure that scaled from small businesses to large enterprise clients while keeping latency low

Hired and led the development team, mentoring engineers in a startup environment and owning OS-level work like driver integration and graphics capture

C++ Win32 Qt Drivers Java Objective-C MacOS iOS Android Linux Windows

Social Network
Who

2014

CTO

Led product and engineering for a mobile, location-aware social network, owning the effort from prototype through investor-stage milestones

Built the core platform across mobile clients, backend services, and location features, with map integration and real-time event tracking

Built real-time discovery and proximity updates by integrating geolocation, GPS, and notification systems, then wired the front-end to back-end services

Set up company infrastructure, offices, and deployment across iOS, Android, and web, and assembled a cross-functional team across design and development

Javascript Angular Ionic Cordova/PG Node.js Objective-C Java iOS Android HTML CSS AWS Docker

Android Emulator
Openmobile

2014

Principal Developer

Led system-level development on the emulator to give Android applications native-level integration on the Windows desktop

Architected a hybrid runtime that let Android apps call Windows APIs directly, bypassing full-stack emulation

Replaced core Android subsystems, including the UI stack, networking layer, and audio system, with native implementations for better performance and compatibility

Bridged Android runtime behavior with Win32 so applications behaved correctly for users in desktop environments

C++ Win32 Java Android Linux Windows Drivers

Web browser plugins
Browsium

2014

Lead Developer

Led development of browser-level plugins and proxy systems that let modern environments run legacy enterprise web applications tied to older browsers

Designed native plugins and proxy systems so mainframe portals and ActiveX-heavy tools ran in managed environments

Built runtime modules that intercepted and modified browser behavior, giving compatibility without changing the original applications

Built in security features that guarded against common web vulnerabilities and mentored junior developers through architecture reviews

C++ C# .NET Win32 Javascript COM Windows

Cross-platform shell
Lumier

2011-2014

CTO

Designed and directed a full-featured cross-platform desktop shell as a modern replacement for the default environment on Windows, macOS, and Linux

Built a custom hardware-accelerated UI framework that handled high-performance rendering, file navigation, windowing, taskbars, and notifications

Built native integrations on each platform, including drag-and-drop, shell hooks, startup behavior, and multi-desktop coordination

Delivered consistent system behavior across different operating systems while preserving performance and native integration

Managed project schedule, team planning, reporting, and engineering milestones, and oversaw deployment tooling and packaging for OEM and enterprise use

C++ C# .NET Win32 Drivers WPF XAML COM DirectX WCF Web Services MSI WIX AWS Windows MacOS Linux

13 product teams
Microsoft

1996-2008

Software Design Engineer

Windows 7 Wi-Fi: built core pieces of the wireless connection state machine and user interface shipped to hundreds of millions of devices

Flight Simulator: built the real-time weather engine and a Garmin GPS emulator integrated into the simulation pipeline

Additional teams: Windows Vista Security and Shell, Windows Defender, Windows 2000 Alpha, DirectX, Windows Phone, MSN, Operations Manager, Works, SMS Server, Visual SourceSafe

C++ Win32 XML C# MFC ATL/WTL COM .NET ASP.NET HTML MSI WIX ADO.NET VB SQL OLAP Javascript x86_Assembly DirectX

Various
Earlier

1990-2013

Lead Developer / Senior Software Engineer

DEC — FX!32: enhanced the compatibility layer automating x86→Alpha binary translation on Windows; debugged across x86/Alpha assembly and OS layers to diagnose and fix translation defects, widening the app set Alpha systems could run

Intel — LOD Mesh SDK: built a runtime level-of-detail system that swapped mesh resolution at render time to keep large geometries smooth; modular DirectX/OpenGL rendering with runtime fidelity-vs-performance controls exposed to developers

GamenSoft — 3D Engine: architected a modular engine (rendering, scene, resource, geometry, lighting) with an octogrid spatial-streaming system — predictive, direction-aware segment loading and memory caching yielding zero-load-time world traversal; led the dev team

3DO — Army Men x3: shipped commercial titles; built the core cross-title dev toolchain and a proprietary tile-based map editor, later shipped to players for user-generated content

Warner Bros — Game engine: low-level performance optimization plus memory management and leak detection across proprietary AAA engine tooling, spanning managed and native code

Additional across the period: healthcare billing (Plexis), identity protection & web monitoring (TransUnion, NovusTek), retail cloud (CustomerLobby), MS Office touch UI (hopTo), image/job search engines (LightImage, NovusTek), physical security (Synergis), Exchange reporting (NetIQ), video sharing (Contour), and enterprise packaging/launchers (Packard Bell, Contra Costa County, Pyramid)

C C# C++ Java Javascript Objective-C SQL VB x86_Assembly XML HTML .NET ASP.NET DirectX NHibernate OpenGL WPF ADO.NET ATL/WTL COM MFC OLAP WCF WinForms Win32 Drivers REST/SOAP MSI WIX AWS Web Services Windows Android iOS 3D

Skills

General
Skill
Lead Development
Project Management
AWS
Azure
GCP
Architecture
Back-End
DevOps
Full-Stack
Web Services
Cloud
Front-End
UI/UX
CI/CD
Windows
Linux
MacOS
Android
iOS
3D
LLM
ML/AI
Languages
Skill
C#
C/C++
Java
Javascript
SQL
VB
XML
HLSL
Python
TypeScript
x86_Assembly
Apex
Kotlin
Objective-C
Swift
HTML/CSS
Frameworks
Skill
.NET/Core
ASP.NET/MVC
Boost
WPF
XAML
Angular
DirectX
EntityF
FreeRTOS
NHibernate
OpenGL
SignalR
UWP
ARCore
ARKit
CUDA
Cordova/PG
DB2
Dapper
Electron
FastAPI
HuggingFace
Ionic
LangChain
LlamaIndex
OpenSSL
OpenXR
PostgreSQL
Qt
React
Vue
Vulkan
Xamarin
MRTK
OpenCV
PyTorch
TensorFlow
ADO.NET
ATL/WTL
COM
MFC
WCF
WebForms
WinForms
OLAP
Win32
Other
Skill
REST/SOAP
CMake
Drivers
EDI
ETW
Hololens
Ollama
WebSockets
WinDbg
AR
Docker
Kubernetes
MagicLeap
Node.js
PKI
Protobuf
Redis
Salesforce
Unity
VR
Vite
gRPC
llama.cpp
Elasticsearch
Kafka
ROS
RabbitMQ
Terraform
MSI
WIX
Matlab
GraphQL

Contact

contact_mail